Wednesday, August 22, 2012

Week 1 Session 2


Week 1, session 2

Class Participation Activity 1:
 Directed technology Integration Strategies Theoretical Base

  1. Behaviorist theory
  • Appropriate behaviors = (+) reinforcement: Tend to enforce more of such behaviors. [E.g. stickers, praises, smiles and free play]
  • Inappropriate behaviors = (-)reinforcement : [E.g. scolding and punishment]
  • Based on operant conditioning
  • Based on observations and reinforcements (goals: increase desired behaviors with rewards)
Example: Role memorization, computer games.

  1. Information-processing theory
Human mind is like computer, it stores information. There are 3 different storage: Sensory (Info sense through receptors), short term (Info that is lost in few sec) and long term(Info that is processed)

Example: Teaching children how to use the computer. (Explore, constantly expose and reinforce: Repetition, further activities of different levels, children's interest (make it attractive and memorable for them)

  1. Systems theory and systematic instruction design
  • Instructional task analysis
  • Systematic methods of designing training programs
  • When the above 2 are combined, it results in system approach to instructional design, or systematic instructional design
Example 1 (Instructional activity): Complete workbook pages from the basal reading series or math program that correlates with the lesson being taught.

Example 2 (Technology activity): Use a power point presentation to introduce meanings to new vocabulary words. Power point could include images, dip arts and other visual aids.

  1. Social activism theory
Believes in hands on and experiential learning through social interactions.
Incorporating IT: Interactive whiteboards, Wii games (educational) that promote teamwork and develop motor skills.

Example: Working together on tasks of their interests.

  1. Scaffolding theory
  • Zone of proximal development
  • Learning process: trained to meet the needs of students (instructions given should be at child's level)
  • Children learn best through interacting with the surroundings
  • Socio- cultural approach to cognitive development
Example: Teacher to provide appropriate assistance (scaffolding) on wearing clothes. Teachers can show videos to help children and slowly remove assistance.

  1. Child development theory
  • Children's cognitive growth develops through 4 stages as they interact with the environment: (Sensorimotor, pre operational, concrete operational and formal operations)
  • Assimilation + Accommodation = Adaptation
Example: Provide activities according to children's level of readiness and stage of development. If child is in the sensorimotor stage, provide activities which allows them to explore with their 5 senses.

  1. Discovery learning
Inquiry based & constructivist approach. Not teacher directed. Active learning and allows students to experience and explore first hand. Children will remember things better when they discover things themselves. At the same time, they are able to test out their new knowledge as they learn.

Example: Games (use imagery from internet and allow children  to use the internet for research) 

  1. Multiple intelligences and technology
    • Multiple intelligence : Linguistic, naturalist, interpersonal, intrapersonal, kinesthetic, logical, visual and musical
    • How does MI connect to it: online games, WII, Google, Online E books, E.g. Playing piano using computer
    • How can children use it: Provide computers in the classroom, learning math concept using computer
  1.  Objectivism constructivism
Objectivism :
    • Teacher directed (E.g. Question is put to student)
    • Student is told if answer is right
    • Knowledge is transmitted (E.g. I tell you step by step, you listen)
    • Technology applications (Limited) E.g. MOE 2008
Constructivism:

  •  Student centered (E.g. Active learning)
  •  Self directed exploration
  • Knowledge is constructed (E.g. I give you a head start, you explore and continue yourself
  • Technology apps (exploration) E.g. Web based games.
  1. Gagne's theory of instruction
Different optimal conditions needed for effective learning to take place.

Example: When children's attention is gained, they can learn more (gain attention using IT: Pictures, videos, online games)

Class Participation Activity 2:
 TIP in relation to journal 

1.Reflect on technological pedagogical content
To develop or reinforce simple arithmetic skills such as addition and subtraction for children entering primary schools. Researchers wants to ensure that children build a strong foundation before proceeding to secondary school. Electronic worksheets with immediate response required was used. 
2.Determine relative advantage
There is an immediate response which is more encouraging. In addition, it works as a reward system. 
3.Decide on objective and assessment
- To test if MCS improves the learning abilities of students
- Experiential design: Controlled and experiment
- To assess both speed and accuracy 

4.Design integration technology
It uses electronic worksheet using excel workbooks
5.Prepare the instructional environment
- It should be quiet and conducive 
- Age appropriate
- Sufficient computers
- Clear and consistent instructions
6.Evaluate and revise integration strategies
Children should be inducted on how to use the computers
Quality of software: Worksheets should be in higher order form such that children are challenged. 
Zone of Proximal Development: To observe and decide if the child is ready for the next level or if assistance is needed. 


Class Participation Activity 4: Evaluating a website


Website evaluated: www.starfall.com 


Discuss how and area it helped in the child’s development.
After visiting the website, I think it focuses on helping children's language development. A small segment of math such as colour and numbers are also included. 

Age group for the site
Ages 2 and a half years to 6 years old.
What kind of software?
Online storybooks, music and flash images were used.
Learning theory it uses?
Social Activism and Multiple Intelligence theory as the website is interactive and allows children to experiment and choose the type of activities they want to be involved in. For example for a 5 year old child, he/she may want to listen to stories instead of learning how to read. Children are given a choice as to which they prefer. 
Evaluate website 
It is an interactive website that allows children to listen to the sounds of the letters and provides visual examples of how the letter, for example 'A' (upper and lowercase) looks like. It also has pictures that matches the letter. [A for apple <<< picture of an apple] However, the website did not include how the letter is being formed. Children who are learning to write may not know how to create the letters. 
They have a variety of areas they touched on but focuses on language development. The online storybooks are an interesting touch as some pictures are animated with sounds. 
It is generally a good website as it is easy to navigate with different activities. It covers from reading of letters to recognition of sight words and reading books. 

Monday, August 20, 2012

Week 1 Session 1

Class Participation 1: Pictorial Sheet

Hello everybody,

This is all about me! I have three members in my family; an older sister and my mom. I live in a high rise building in Singapore a.k.a HDB building. I love Chinese food especially spicy food such as 麻辣 noodles and soup. Chrysanthemum (is a group of 11 girls)  that is an important part of my university life. 

Uses of computers and what it means to me:

The fast paced and competitive lifestyles has led us to strive to be ahead in time that may cause unnecessary stress and burnt out. Computers and technology have enabled us to be more efficient and is an important part of our lives. For instance, in the video it was mentioned that 1/8 people that are married met online. That is true as i have friends who have met their other halves online. The usage of social platforms has changed our (my) social life as it allows me to communicate with my family and friends when i misplaced my phone in Boston such as Facebook messenger and Skype. It is the most preferred way of communicating with our friends as well. For instance, Whats-app chat group.  We rely on technology for information and entertainment such as google and music videos (YouTube).



Class Participation 2: Six basic categories of computers

Embedded computer
An embedded computer is a system designed for specific control functions within a larger system, often with a real time computing constraints. It is embedded as part of a complete device often including hardware and mechanical parts. It has a single chip that contains all of the elements that are essential for any computer. Embedded systems are mass produced and control many devices in common use today.
Examples: ATMs, cell phones, printers, thermostats, calculators, and videogame consoles, digital cameras.

Mobile devices
Small hand held computing device. Commonly has a display screen like touch screen. It is used everywhere even in companies.
Examples: Handphones, game consoles and playstation, digital video camera.

Personal computers
Any general purpose computers whose size and capabilities makes it useful for anytime and anywhere.
Examples: laptop, ipad.

Mainframe computers
Huge and generally large. High level of reliability and used mainly for transactions. Everything is stored in the mainframe and others can go the shared folders. 
Examples: ATM machines, credit card companies uses it to process bills. 

Supercomputers
Functions are very specialized. Niche. Processing speed is very fast.
Examples:  Calculation of weather forecast. 

Class Participation 3


Class Participation 4: Jigsaw for different computer

Asynchronous Online Communication Tools: 
  • Does not require immediate response
  • Uses online learning resources to facilitate information sharing outside the constraints of time and place among a network of people.
  • Example: Group mates can exchange information on platforms such as google docs and emails

Synchronous Online Communication Tools:
  • Requires immediate response
  • Similar to asynchronous online communication tools
  • Example: MSN messenger 

Social Bookmarking and Tagging:
  • A method used to share and search for similar information online
  • Example: hash tagging on twitter (#)

Social Networking: 
  • Allows people of same interest/friends to communicate
  • Platform for people to communicate and reconnect with each other
  • Example: Facebook


Class Participation 5: Reflection about session 1

What I already know about today's lesson: 
  • I.T can be used to teach/communicate with children and teachers.
  • Human beings rely on technology such as computers and phones.
  • Some childcare centres are already including I.T in their lessons/communication platforms.

What I want to lean about the next two lessons: 
  • Specifically how centres have incorporated I.T to their curriculum. 
  • How we can incorporate it as new teachers when we step into the working field.

What I learned today: 
  • Different computer terminologies
  • Embedded systems are in our devices such as phones and calculators.

What questions I have: 
  • Would it create more workload for teachers if we were to include I.T in lessons and communication with parents?
  • What if parents are not I.T savvy and are unable to access the same information that the rest of the parents do?
  • What are some of the different ways we can use I.T?